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114 records match your query.
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Author / WWW | Name / Download | Plugin Type |
Autodesk, Inc. | FBX 2013.3 Importer/Exporter 3.16 MB |
Import / Export |
Compiled / Description | ||
17.09.2012 This plugin allows all types of data to be packaged into one file format that can be used by most of today's 3D authoring software. The FBX format allows most 3D data types to flow effortlessly between different software applications. Supported data includes all major NURBS and polygon surface types, keyframe and mocap animation, shapes and morph targets, materials and textures, lights, cameras, hierarchical information and character animation data including IK, envelopes and deformations. |
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Author / WWW | Name / Download | Plugin Type |
WildTangent / HABWare | Genesis3D KEY Exporter v2.0 133 KB |
Import / Export |
Compiled / Description | ||
02.03.2009 Exports animated models in the Actor file format used by the Genesis3D game engine. |
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Author / WWW | Name / Download | Plugin Type |
WildTangent / HABWare | Genesis3D NFO Exporter v2.0 133 KB |
Import / Export |
Compiled / Description | ||
02.03.2009 Exports models in the Actor file format used by the Genesis3D game engine. |
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Author / WWW | Name / Download | Plugin Type |
Blake Robinson | GEO Import/Export v1.0 48.9 KB |
Import / Export |
Compiled / Description | ||
15.05.2009 Allows you to import and export Battlezone GEO files to and from Max. |
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Author / WWW | Name / Download | Plugin Type |
Neo][ | GEOM Importer v1.0.1 273 KB |
Import / Export |
Compiled / Description | ||
31.01.2011 This plugin imports S.T.A.L.K.E.R. map geometry into Max, including singleplayer and multiplayer maps, as well as maps from previous builds. |
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Author / WWW | Name / Download | Plugin Type |
Hugo Apellido | GLM Importer v1.0.0.6 53.2 KB |
Import / Export |
Compiled / Description | ||
12.09.2010 This plugin allows Max to import Ghoul2 models (.glm), as used in the game Soldier of Fortune II. |
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Author / WWW | Name / Download | Plugin Type |
Nicolas Roblin / Michael Lawler | GLM Importer/Exporter v1.1 762 KB |
Import / Export |
Compiled / Description | ||
19.06.2022 These plugins allow you to import and export .glm models to and from Max. GLM models that are weighted to a skeleton can be imported with a skeleton if you have the matching .GLA file. If you don't have one, you can cancel that step and an unweighted model will be imported. The plugins have been tested with creating/modifying for Jedi Academy: - Player models - Creature models (non-player usable models, such as rancor and wampa) - Sabers - Vehicles - Weapons They should probably work for Jedi Outcast as well, but this has not been tested. |
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Author / WWW | Name / Download | Plugin Type |
Varun Raj Naga | GTA .dff Exporter v1.0 1.4 MB |
Import / Export |
Compiled / Description | ||
10.11.2012 Enables you to export DFF model files for use with GTA III, Vice City and GTA SA. Features include: - Vehicle and map object export - Supports both UV maps - Vertex color export including vertex color alpha - Night vertex color export including alpha - Exports UV animations - Exports lights - Tristrip (2 algorithms included) - Batch export - Remembers previously used export settings - Progress indicator |
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Author / WWW | Name / Download | Plugin Type |
Varun Raj Naga | GTA .dff Importer .NET v1.2 9.7 KB |
Import / Export |
Compiled / Description | ||
01.11.2011 Enables you to import DFF model files from GTA III, Vice City and GTA SA. Features include: - Imports materials, normals, both UV maps and vertex colors - Limited support for peds (mesh is imported, bones are dummy nodes) - UV and other animations not supported - 2dfx not supported - Does not import collision data |
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Author / WWW | Name / Download | Plugin Type |
Varun Raj Naga | GTA .dff Importer v1.0 1.4 MB |
Import / Export |
Compiled / Description | ||
28.10.2012 Enables you to import DFF model files from GTA III, Vice City and GTA SA. Features include: - Imports materials, normals, both UV maps and vertex colors (including night vertex colors) - Imports UV animations - Limited support for peds (mesh is imported, bones are dummy nodes) - PED .ifp animations not supported - 2dfx not supported - Does not import collision data |